Eternal Lamp

Monster ★ Featured
Anomaly ClassObjectThreat LevelIIAuthorizationPublicFile CodeR-2231
R-2231 Eternal Lamp — Archive artEternal Lamp — Combat render Monster
Stagger profile Standard

Base data

Type Monster
Class Elite
Anomaly Class Object
Threat Level II
Authorization Public
File Code R-2231
Habitat Hethereau

Field record

An Object Anomaly with a humanoid shape and a torso resembling a traditional light bulb. When it appears, it steals electricity and causes power outages in the surrounding area. Only appears at night.

In the field, Eternal Lamp is logged as an elite Oddity roaming Hethereau, and the Hunter Association files it under threat classification III with standard clearance. Its poise is governed by the Standard stagger family, so leaning on matching damage breaks its balance bar fastest and opens the cleanest burst window. Clearing it rewards loot drawn from the in-game sequence, detailed in the rewards table below.

Source: In-game data

Rewards & Drops

Eternal Lamp drops the following 4 rewards from its monster reward table. Drop chances are taken from the in-game loot sequence; select any item to open it in the item database.

Source: In-game data

Eternal Lamp

R-2231 Standard class
Class
Object
Authorization
Public
Threat Level
II
Anomaly file

Anomaly Story

The Eternal Lamp is an Anomaly that emerged with the invention of electric lighting, having transformed from discarded light bulbs.

In the earliest records, the Eternal Lamp looked very different from its current form, appearing as an ordinary small light bulb. Its unique ability was being able to glow continuously without any attached power supply. Research revealed that the Eternal Lamp was actually siphoning electricity from other light bulbs to do so. Within a one-kilometer radius, all other bulbs would dim noticeably.

As technology advanced and new types of electric lights replaced old bulbs, the Eternal Lamp gradually completed its evolution: no longer limited to stealing power from lights alone, it began stealing all forms of electricity. Its appearance also became larger and more aggressive.

The survival pressure on the Eternal Lamp drove its evolution, and the abundance of electricity of the new era provided the perfect source of energy for this transformation. Under these favorable conditions, the Eternal Lamp completed its metamorphosis from a mere light bulb to its current form. It seems anomalies are not static after their creation, but can adapt and change over time.

Anomaly Characteristics

This Anomaly commonly appears in groups in alleyways at night, plunging the surrounding area into power outages accompanied by spreading black fog. Entire blocks succumb into darkness, severely disrupting residents' daily lives.

Additionally, its stealing behavior damages the circuit boards of power facilities. After charging itself to full capacity, the anomaly enters a satiated state and gradually grows stronger, requiring ever more electricity.

This Anomaly appears extremely stingy with its stored power, strictly controlling electricity usage with each attack. Attempting to drain its power externally will provoke intense resistance.

After the yellow core battery is destroyed, the Eternal Lamp will collapse. If other active Eternal Lamps are nearby, they will move to recharge their fallen companion, bringing it back into the battle. Therefore, all Eternal Lamps in the area must be defeated simultaneously to achieve nullification.

After this Anomaly undergoes nullification, the power it siphoned will return, any damage caused will restore itself, and the surrounding fog will dissipate.

Anomaly Nexus

A single Eternal Lamp becomes paralyzed once its yellow core battery is destroyed. Complete nullification requires defeating all Eternal Lamps in the area simultaneously.

Risk Assessment

Its behavior disrupts residents' normal lives and poses an explosion risk. Prompt nullification upon discovery is recommended.

Containment-Guarantee Status

Containment costs are too high and research value too low. Containment is not recommended. Standard protocol is nullification.

Containment Measures

Requires continuous power supply to the containment unit.

Experiment Records

Experiment 1

Drained electricity from an Eternal Lamp individual. The subject exhibited intense aggressive behavior. After complete power extraction, the subject self-destructed.

Experiment 2

Attempted to continuously supply sufficient electricity to an Eternal Lamp. Power was continuously absorbed until the experiment was terminated due to a small-scale laboratory blackout.

Conclusion: Containment costs for this Anomaly are too high and research value too low. Containment is not recommended.

Source: In-game data