Database Maintainer

NTE Tools Editor

Maintains the NTE Tools database, a fan-built reference for Neverness to Everness covering Espers, Forks, elements, combat roles and progression. Records are built from datamined game files and tagged Source: In-game data, so every stat block, element and role traces back to the client's own data rather than guesswork. Numbers are kept faithful to the imported values and refreshed as new game versions land, with confidence labels — confirmed, reported or speculated — distinguishing datamined facts from community analysis. Corrections are welcome: if a value looks wrong, report it with the in-game context, and once verified the fix is applied at the data source and propagated to every page that uses it, with the modified date moving only on a genuine content change. The editor role covers data import, content modeling, validation gates, schema hygiene and keeping the catalog, taxonomy hubs and guides aligned with the underlying game data. Coverage spans the full playable Esper roster, the Arc and Cartridge gear systems, vehicles, the bestiary and anomaly files, the item database and glossary, plus the interactive map and team planner — each section rebuilt to mirror the in-game screen it documents, from the character information panels to the encyclopedia and roster views.

  • Datamined NTE database maintenance
  • Source-backed content operations
  • Astro content collections and validation workflows

How this author works

Everything published under this byline follows the NTE Tools sourcing policy: every fact is traced to a source and tagged confirmed, reported or speculated, and only confirmed facts are asserted as structured data. Where a claim comes from hands-on in-game testing, that experience is stated plainly so you can weigh it. Corrections are made at the source first, then propagated, and dates only move on a genuine content change. See our full editorial standards for how we verify.

NTE Tools is an independent, community-maintained resource with no affiliation with the developers, and all game names, characters and assets belong to their owners. Because the data is datamined from the live client, values can shift between game versions, so each record carries its own last-updated date, and the in-game client is always treated as the final authority over anything published here.

Guides by NTE Tools Editor