Builds beginner

Gear basics: Arcs, Cartridges & Modules

How the three gear families fit together and what to prioritize on a new Esper.

In-game sourced

In Neverness to Everness your power comes from three gear families that slot onto each Esper: Arcs, Cartridges, and Modules. Understanding what each one does keeps you from wasting upgrade materials on the wrong slot early in Hethereau.

The three families

  • Arcs are your primary weapon-class gear. They define your main attack pattern and carry the largest share of raw offense, so an Arc upgrade is usually the single biggest power jump.
  • Cartridges are tunable inserts that shape how an Arc behaves. Swap a Cartridge to lean into burst, sustained pressure, or element generation without rerolling the whole weapon.
  • Modules are support pieces that grant stats and set bonuses across your party of three. Matching Module sets is where build identity really comes from.

What to prioritize first

  1. Level one Arc to a comfortable breakpoint before spreading materials thin.
  2. Pick Cartridges that match the element you want that Esper to feed into the Esper Cycle.
  3. Save Module rerolls for after you know your final team, since set bonuses reward commitment.

Common mistakes

Do not over-invest in a starter Arc you will replace, and do not chase every glowing drop. A clean two-set Module bonus plus one strong Arc beats a pile of mismatched rarities. Rotate gear between Espers as your party composition settles.