Zero full-body renderZero, Beginning of the Story full-body renderZero, Beginning of the Story full-body renderZero, City Wanderer full-body renderZero, City Wanderer full-body renderZero, Graffiti in Progress full-body renderZero, Graffiti in Progress full-body renderZero, Hunter Off Duty full-body render

The only esper in history without a detectable Wertheimer Index.

Attributes

HP 15,150+13,900
ATK 676+591
DEF 909+834
CRIT Rate 5%
CRIT DMG 50%

Tier score · S 0.9 · A 0.6

Recommended ArcSignature gear

The Rain That Shook the World
Recommended The Rain That Shook the World

S Solid Fork ★★★★★

  • ATK512
  • CRIT Rate22%

Deals 42% increased Cosmos DMG with the wearer's Redirect Skill and Ultimate. Increases the wearer's Cycle Intensity by 72 for 15s after casting a Redirect Skill. Resets the duration when triggered again.

“It emerged from a downpour that turned the world upside down.”

Full Arc page →
The Forgotten
Alternative The Forgotten

A Solid Fork ★★★★★

Based on the game's official in-game recommendation for Zero.

AttributesLv.80

  • HP 15,150+13,900
  • ATK 676+591
  • DEF 909+834
  • CRIT Rate 5%
  • CRIT DMG 50%

Ascension materialsper phase · Lv.20 → Lv.80

ConsoleCartridge · board · modules

Console build

Cosmos cartridge · S

Recommended stats

  • Cosmos DMG Bonus
  • CRIT Rate
  • CRIT DMG
  • Universal DMG Bonus
  • ATK %
  • ATK

Console board

Zero's unique slot layout · 20 slots

Fill these 20 slots with tetromino Modules. Browse them on the Console gear page.

Skill priority

  • SKSkillLv.10
  • ULTUltimateLv.10
  • QTEQTELv.10
  • NABasic AttackLv.10

Recommended levels

  • 80Character
  • 80Arc
  • 20Cartridge
  • 20Module

Awakening6 Mindscape · 2 Resonance

Zero awakening art
Awakening 6 Mindscape · 2 Resonance

Activate to freely switch between effects.

Blooming Gaze

Deals 1 additional hit of 200% ATK to enemies of lower level on first hit. This damage ignores 75% of the target's DEF.

Finding the Calling

Grants an additional 8 Ultimate Energy after successfully casting Appraise and Engrave.

Anomalies Record

Increases Divide by Zero's Crit Chance by 50%.

Undecided Factors

Every 1 point of Zero's Base ATK increases Ultimate: Divide by Zero damage by 0.1%, up to a maximum of 25%.

Theopneustos

Increases Zero's ATK by 10% for 20s when triggering Support Skill.

Deceptive Liberation

Increases Extra DMG Ratio of Appraise and Engrave to 300% of ATK.

Discern

Increases the skill level of Appraisal, Appraise and Engrave, and Divide by Zero by 1.

Zero Display

Grants the team 12% ATK for 20s when Zero triggers any Cosmos Esper Cycle.

Material cost
Activate

Awakening effects & order from in-game data.

Esper Ability6 skills

I.D Card Zero Character Traits
Daily Life
Skills
NTE
Support Skill

Appraisal

Lv. 10 Max Level

Basic Attack: Appraisal - Severance

Channels energy through the weapon, performing up to 5 consecutive attacks that deal Cosmos DMG.

Basic Attack: Appraisal - Break

Wields the weapon mid-air and plunges, dealing 1 instance of Cosmos DMG to an area upon impact. Increases DMG based on fall height, up to 100%.

Critical Riposte: Flash of Inspiration

Triggers when using Appraisal - Severance after a Critical Dodge. Seizes the opening from the enemy's missed attack and swings the weapon to counter, dealing 1 instance of Cosmos DMG to an area and reducing Break.

Material cost· per level

  1. Lv.2
    22Gold2,000
  2. Lv.3
    33Gold5,000
  3. Lv.4
    55Gold10,000
  4. Lv.5
    22Gold20,000
  5. Lv.6
    33Gold40,000
  6. Lv.7
    551Gold60,000
  7. Lv.8
    331Gold80,000
  8. Lv.9
    552Gold100,000
  9. Lv.10
    884Gold120,000
  • Skill TypeBasic Attack
  • Damage Typecosmos
  • Max Level10
  • Materials7 types

Per-level damage scaling isn't in the datamine export yet.

Appraise and Engrave

Lv. 10 Max Level

Opening, exposed! Performs 3 consecutive weapon strikes. Leaps into the air to charge. Fires an Esper Cannon that deals 1 instance of Cosmos DMG to an area. Deals an additional 1 instance of Cosmos DMG to the first enemy hit whose level is below Zero's own level.

Material cost· per level

  1. Lv.2
    22Gold2,000
  2. Lv.3
    33Gold5,000
  3. Lv.4
    55Gold10,000
  4. Lv.5
    22Gold20,000
  5. Lv.6
    33Gold40,000
  6. Lv.7
    551Gold60,000
  7. Lv.8
    331Gold80,000
  8. Lv.9
    552Gold100,000
  9. Lv.10
    884Gold120,000
  • Skill TypeSkill
  • Damage Typecosmos
  • Max Level10
  • Materials7 types

Per-level damage scaling isn't in the datamine export yet.

Divide by Zero

Lv. 10 Max Level

Sweeps away the unseen lines that connect the Nexus in a dance of blades. Deals multiple instances of Cosmos DMG to an area.

Material cost· per level

  1. Lv.2
    22Gold2,000
  2. Lv.3
    33Gold5,000
  3. Lv.4
    55Gold10,000
  4. Lv.5
    22Gold20,000
  5. Lv.6
    33Gold40,000
  6. Lv.7
    551Gold60,000
  7. Lv.8
    331Gold80,000
  8. Lv.9
    552Gold100,000
  9. Lv.10
    884Gold120,000
  • Skill TypeUltimate
  • Damage Typecosmos
  • Max Level10
  • Materials7 types

Per-level damage scaling isn't in the datamine export yet.

Rift Blossom

Lv. 10 Max Level

Slashes through space and detonates a rift, dealing 2 instances of Cosmos DMG to an area.

Material cost· per level

  1. Lv.2
    22Gold2,000
  2. Lv.3
    33Gold5,000
  3. Lv.4
    55Gold10,000
  4. Lv.5
    22Gold20,000
  5. Lv.6
    33Gold40,000
  6. Lv.7
    551Gold60,000
  7. Lv.8
    331Gold80,000
  8. Lv.9
    552Gold100,000
  9. Lv.10
    884Gold120,000
  • Skill TypeQTE
  • Damage Typecosmos
  • Max Level10
  • Materials7 types

Per-level damage scaling isn't in the datamine export yet.

Appraiser

Lv. 0 Max Level

Passive: Appraiser

Charge Enhancement: Restores HP equal to 50% of Zero's Base ATK when the active character gains Ultimate Energy.

Material cost· per level

  1. Lv.1
    21Gold30,000
  • Skill TypePassive
  • Damage Typecosmos
  • Max Level0
  • Materials2 types

Material recap

Per-level damage scaling isn't in the datamine export yet.

Anomaly Perception

Lv. 0 Max Level

Passive: Anomaly Perception

Ultimate: Divide by Zero damage increases by 25%.

Material cost· per level

  1. Lv.1
    12Gold40,000
  • Skill TypePassive
  • Damage Typecosmos
  • Max Level0
  • Materials2 types

Material recap

Per-level damage scaling isn't in the datamine export yet.

Five-Star Paragon

Daily Life Skill 5 Levels
  1. Lv. 1

    Increases Affinity gained from Gifts by 5% when Bond Level is 4 or below.

  2. Lv. 2

    Increases Affection gained from Gifts by 5% when Bond Level is 5 or below.

  3. Lv. 3

    Increases Affection gained from Gifts by 5% when Bond Level is 6 or below.

  4. Lv. 4

    Increases Affection gained from Gifts by 5% when Bond Level is 7 or below.

  5. Lv. 5

    Increases Affection gained from Gifts by 5% when Bond Level is 8 or below.

Material cost· to Lv.5

Intel1 File · Character Dossier

Profile locked

Profile locked

Voice Lines48 lines

Daily Life

Progression3
  • Character Ascension I

    Feeling good.

  • Character Ascension II

    Learned a lot.

  • Character Ascension III

    There's still more to see in this world.

Battle

Skills & Ultimate6
  • Skill I

    Engrave!

  • Skill II

    Strike!

  • Skill III

    Mark!

  • Ultimate I

    Let's finish this!

  • Ultimate II

    Fate splinter, and fracture.

  • Ultimate III

    Divided by zero.

Combat28
  • Containment I

    All set.

  • Containment II

    Containment complete.

  • Nullification I

    Commission complete.

  • Nullification II

    Nicely done.

  • Unexpected Gains I

    Keep it well.

  • Unexpected Gains II

    Seems like luck is on my side today.

  • Unexpected Gains III

    The more, the merrier.

  • Unexpected Gains IV

    Hard work pays off.

  • Unexpected Gains V

    I don't have to report to the Security Office, do I?

  • Unexpected Gains VI

    A pleasant surprise.

  • Low Health I

    Hang in there.

  • Low Health II

    It's not over yet.

  • Low Health III

    Focus! It's not time to give up yet.

  • Heal I

    Thanks for the support.

  • Heal II

    Feeling much better.

  • Down I

    The Nexus… I couldn't see it…

  • Down II

    Sorry, I couldn't…

  • Down III

    The truth… is not yet…

  • Takedown I

    No big deal.

  • Takedown II

    The Nexus, it's here.

  • Damaged I

    It's fine.

  • Damaged II

    Be careful.

  • Heavily Damaged I

    Watch the timing.

  • Heavily Damaged II

    My mistake.

  • Parry I

    Perfect timing.

  • Parry II

    Now is the time.

  • Consecutive Critical Dodge Success I

    Feeling good.

  • Consecutive Critical Dodge Success II

    Hmm, not too difficult.

Deploy & Movement10
  • Deploy I

    Got it, leave it to me.

  • Deploy II

    What is it this time?

  • Entry Attack I

    Appraise… then break!

  • Entry Attack II

    Arc-light!

  • Entry Attack III

    Begone!

  • Glide I

    Perfect angle.

  • Glide II

    The wind's just right.

  • Switch I

    Let me take over.

  • Switch II

    Trust me.

  • Switch III

    I will see through the Nexus.

Teammate Interactions1
  • Special Switch - Mint

    Leave it to me, Mint.

In-game character File lines, official localization.

UpdatesVersion & news

Ver.1.0Global Launch

April 29, 2026

Zero has been playable since the global launch.

No character-specific patch notes yet. Browse all game updates →

Sourced from official NTE patch notes & announcements. Balance details are added only when officially confirmed.

Media3 X posts

Official posts on X

Official media only, sourced from @NTE_Official on YouTube and @NTE_GL on X.

Source: In-game data