Invocation & Progression

Gacha & Battle Pass

This hub gathers every way Neverness to Everness hands out new units and rewards. The Banners tab maps both of the game's gacha machines from their own pool tables: Espers are recruited on the Boards of the Fair, a board-game draw where each dice roll advances a token across reward tiles, while Arcs (the signature weapons your Espers carry) come from the Arc Research Program, a parallel pull with its own currency and pity track. For each pool you get the featured S-Class unit, the currency it consumes, the published per-roll drop rates, and the guarantee thresholds that cap how unlucky a run can get. The Battle Pass tab lays out the seasonal Circle Bounty: all 70 tiers of the reward ladder with the Free and Premium tracks side by side, the three Hunter Supplies tracks, and the full list of daily, weekly and seasonal missions that feed your Bounty level. Every name, rate, quantity and icon below is read directly from the game's data tables.

Source: In-game data · 9 gacha pools · 70 pass tiers · 32 missions

How invocation works in NTE

The Boards (Espers)

Characters are pulled on the Fair's Boards. A roll moves your token one to six tiles at equal chance, and you collect whatever the tile you land on shows. The permanent Standard Board uses Fabricated Dice and offers the non-limited roster; each Limited Board uses Solid Dice and spotlights one featured S-Class Esper. Every S-Class pull carries a 0.99% base rate that climbs once a board passes seventy rolls without a hit, and a hard guarantee lands the featured Esper by the ninetieth roll. Crucially, that pity, the Points Gift counter, and the rate-up board state are all shared across every Limited Board, so progress is never wasted when a new Esper takes the spotlight.

The Research Program (Arcs)

Arcs are recruited through the Arc Research Program, paid for with Tri-Keys. Each issue opens ten Arcs at once and features a single limited S-Class Arc with boosted odds. The rate structure is far looser than the character Boards: any S-Class Arc lands at a 3% base rate, A-Class at 7%, and the common B-Class fills the remaining ninety percent. A guaranteed S-Class arrives within six pulls, and the spotlighted Arc is certain within eight, with that pity, like the Boards, pooled across every Limited Issue you open. Because Arcs scale an Esper's offensive identity, most players plan their Tri-Key spend around the issue that matches the character they just recruited.

Live banners run on a rotating, server-controlled schedule that is not shipped in the client data, so this page documents the pool definitions (which units sit in which pool, and the rates and guarantees attached to them) rather than start and end dates. The featured Espers and Arcs shown are the ones wired into the current build's pool tables.

9 pools

  • Character Board (the Fair) Limited

    Fading Reverie

    Featured S-Class Esper: Lacrimosa

    Currency
    Solid Dice
    Per multi
    10×
    TierBaseWith pity
    S Featured S-Class Esper 0.99% 1.87%
    A A-Class Esper or Arc 22.98%
    B B-Class Arc 65.33%

    Pity Guaranteed featured S-Class Esper by roll 90 (soft pity from roll 70); pity shared across all Limited Boards.

    Full drop-rate rules

    Limited S-Class Character

    1. Drop Rate: Each roll has a 1.8700% chance to obtain the current featured S-Class Character (pity included). Base rates: 0.9900% on the Baseline Board, 19.5900% on the Modified Board.

    2. Board States: All boards start as Baseline. If you don't obtain the current featured S-Class Character within 70 consecutive rolls, the board upgrades to Modified (rate up). Once the featured S-Class Character is obtained, the board resets to Baseline.

    3. Pity System: If you don't obtain the current featured S-Class Character within 89 rolls, the 90th roll will not move and will directly grant the featured S-Class Character. Max 90 rolls guaranteed.

    Points Gift

    1. Drop Rate: Each roll has a 22.9800% chance to obtain an A-Class Character or Arc (bonus included). Breakdown: 11.6700% for A-Class Characters, 11.3100% for A-Class Arcs.

    2. Bonus: Every 10 rolls grants a Points Gift. The gift has a 20% chance to drop an A-Class Character and an 80% chance to drop an A-Class Arc.

    B-Class Arc

    Each roll has a 65.3300% chance to obtain a B-Class Arc. All B-Class Arcs on the board have an equal chance to drop.

  • Character Board (the Fair) Limited

    Forsaken Path

    Limited featured Esper Board

    Currency
    Solid Dice
    Per multi
    10×
    TierBaseWith pity
    S Featured S-Class Esper 0.99% 1.87%
    A A-Class Esper or Arc 22.98%
    B B-Class Arc 65.33%

    Pity Guaranteed featured S-Class Esper by roll 90 (soft pity from roll 70); pity shared across all Limited Boards.

    Full drop-rate rules

    Limited S-Class Character

    1. Drop Rate: Each roll has a 1.8700% chance to obtain the current featured S-Class Character (pity included). Base rates: 0.9900% on the Baseline Board, 19.5900% on the Modified Board.

    2. Board States: All boards start as Baseline. If you don't obtain the current featured S-Class Character within 70 consecutive rolls, the board upgrades to Modified (rate up). Once the featured S-Class Character is obtained, the board resets to Baseline.

    3. Pity System: If you don't obtain the current featured S-Class Character within 89 rolls, the 90th roll will not move and will directly grant the featured S-Class Character. Max 90 rolls guaranteed.

    Points Gift

    1. Drop Rate: Each roll has a 22.9800% chance to obtain an A-Class Character or Arc (bonus included). Breakdown: 11.6700% for A-Class Characters, 11.3100% for A-Class Arcs.

    2. Bonus: Every 10 rolls grants a Points Gift. The gift has a 20% chance to drop an A-Class Character and an 80% chance to drop an A-Class Arc.

    B-Class Arc

    Each roll has a 65.3300% chance to obtain a B-Class Arc. All B-Class Arcs on the board have an equal chance to drop.

  • Character Board (the Fair) Limited

    Misty Tipsy Style

    Featured S-Class Esper: Hotori

    Currency
    Solid Dice
    Per multi
    10×
    TierBaseWith pity
    S Featured S-Class Esper 0.99% 1.87%
    A A-Class Esper or Arc 22.98%
    B B-Class Arc 65.33%

    Pity Guaranteed featured S-Class Esper by roll 90 (soft pity from roll 70); pity shared across all Limited Boards.

    Full drop-rate rules

    Limited S-Class Character

    1. Drop Rate: Each roll has a 1.8700% chance to obtain the current featured S-Class Character (pity included). Base rates: 0.9900% on the Baseline Board, 19.5900% on the Modified Board.

    2. Board States: All boards start as Baseline. If you don't obtain the current featured S-Class Character within 70 consecutive rolls, the board upgrades to Modified (rate up). Once the featured S-Class Character is obtained, the board resets to Baseline.

    3. Pity System: If you don't obtain the current featured S-Class Character within 89 rolls, the 90th roll will not move and will directly grant the featured S-Class Character. Max 90 rolls guaranteed.

    Points Gift

    1. Drop Rate: Each roll has a 22.9800% chance to obtain an A-Class Character or Arc (bonus included). Breakdown: 11.6700% for A-Class Characters, 11.3100% for A-Class Arcs.

    2. Bonus: Every 10 rolls grants a Points Gift. The gift has a 20% chance to drop an A-Class Character and an 80% chance to drop an A-Class Arc.

    B-Class Arc

    Each roll has a 65.3300% chance to obtain a B-Class Arc. All B-Class Arcs on the board have an equal chance to drop.

  • Character Board (the Fair) Standard

    Standard Board

    The permanent character Fair

    Currency
    Fabricated Dice
    Per multi
    10×
    TierBaseWith pity
    S S-Class Esper 0.99% 1.87%
    A A-Class Esper or Arc 22.98%
    B B-Class Arc 65.33%

    Pity Guaranteed S-Class Esper by roll 90 (soft pity from roll 70).

    Full drop-rate rules

    Common S-Class Characters

    1. Drop Rate: Each roll has a 1.8700% chance to obtain one of the common S-Class Character (pity included). Base rates: 0.9900% on the Baseline Board, 19.5900% on the Modified Board.

    2. Board States: All boards start as Baseline. If you don't obtain the common S-Class Character within 70 consecutive rolls, the board upgrades to Modified (rate up). Once the common S-Class Character is obtained, the board resets to Baseline.

    3. Pity System: If you don't obtain any common S-Class Character within 89 rolls, the 90th roll will not move and will directly grant a common S-Class Character. Max 90 rolls guaranteed.

    Points Gift

    1. Drop Rate: Each roll has a 22.9800% chance to obtain an A-Class Character or Arc (bonus included). Breakdown: 11.6700% for A-Class Characters, 11.3100% for A-Class Arcs.

    2. Bonus: Every 10 rolls grants a Points Gift. The gift has a 20% chance to drop an A-Class Character and an 80% chance to drop an A-Class Arc.

    B-Class Arc

    Each roll has a 65.3300% chance to obtain a B-Class Arc. All B-Class Arcs on the board have an equal chance to drop.

  • Character Board (the Fair) Limited

    The Ichi-daime

    Featured S-Class Esper: Nanally

    Currency
    Solid Dice
    Per multi
    10×
    TierBaseWith pity
    S Featured S-Class Esper 0.99% 1.87%
    A A-Class Esper or Arc 22.98%
    B B-Class Arc 65.33%

    Pity Guaranteed featured S-Class Esper by roll 90 (soft pity from roll 70); pity shared across all Limited Boards.

    Full drop-rate rules

    Limited S-Class Character

    1. Drop Rate: Each roll has a 1.8700% chance to obtain the current featured S-Class Character (pity included). Base rates: 0.9900% on the Baseline Board, 19.5900% on the Modified Board.

    2. Board States: All boards start as Baseline. If you don't obtain the current featured S-Class Character within 70 consecutive rolls, the board upgrades to Modified (rate up). Once the featured S-Class Character is obtained, the board resets to Baseline.

    3. Pity System: If you don't obtain the current featured S-Class Character within 89 rolls, the 90th roll will not move and will directly grant the featured S-Class Character. Max 90 rolls guaranteed.

    Points Gift

    1. Drop Rate: Each roll has a 22.9800% chance to obtain an A-Class Character or Arc (bonus included). Breakdown: 11.6700% for A-Class Characters, 11.3100% for A-Class Arcs.

    2. Bonus: Every 10 rolls grants a Points Gift. The gift has a 20% chance to drop an A-Class Character and an 80% chance to drop an A-Class Arc.

    B-Class Arc

    Each roll has a 65.3300% chance to obtain a B-Class Arc. All B-Class Arcs on the board have an equal chance to drop.

  • Arc Research Program Limited Issue

    Bright Moon Special

    Featured S-Class Arc: Marching Beyond Time

    Currency
    Tri-Key
    Per multi
    10×
    TierBaseWith pity
    S S-Class Arc 3.00% 4.19%
    A A-Class Arc 7.00% 13.47%
    B B-Class Arc 90.00% 82.34%

    Pity Guaranteed S-Class Arc every 6 pulls; guaranteed featured S-Class Arc (Marching Beyond Time) within 80 pulls. Pity shared across all Limited Issues.

    S-Class pool (6)
    Full drop-rate rules

    S-Class Arc

    Base drop chance for any S-Class Arc: 3.0000%; Overall chance with pity: 4.1900%; Chance for featured S-Class Arc (Marching Beyond Time): 1.6800%. Pity System: Every 6 pulls guarantees an S-Class Arc; Every 8 pulls guarantees the current featured S-Class Arc: Marching Beyond Time. Pity progress carries over across all Limited Issues.

    A-Class Arc

    Arc Base drop chance for any A-Class Arc: 7.0000%; Overall chance with pity: 13.4700%. Pity System: Every 1 pull guarantees an Arc of A-Class or above.

    B-Class Arc

    B-Class Arc Base drop chance for any B-Class Arc: 90.0000%; Overall chance with pity: 82.3400%.

  • Arc Research Program Limited Issue

    Nocturne Special

    Featured S-Class Arc: The Last Rose

    Currency
    Tri-Key
    Per multi
    10×
    TierBaseWith pity
    S S-Class Arc 3.00% 4.19%
    A A-Class Arc 7.00% 13.47%
    B B-Class Arc 90.00% 82.34%

    Pity Guaranteed S-Class Arc every 6 pulls; guaranteed featured S-Class Arc (The Last Rose) within 80 pulls. Pity shared across all Limited Issues.

    S-Class pool (6)
    Full drop-rate rules

    S-Class Arc

    Base drop chance for any S-Class Arc: 3.0000%; Overall chance with pity: 4.1900%; Chance for featured S-Class Arc (The Last Rose): 1.6800%. Pity System: Every 6 pulls guarantees an S-Class Arc; Every 8 pulls guarantees the current featured S-Class Arc: The Last Rose. This pull pity counter will accumulate permanently and can be inherited in different Limited Issues.

    A-Class Arc

    In this Arc Research Program, each Arc obtained has a base chance of 7.0000% to be an A-Class Arc. The overall drop rate (including pity) is 13.4700%. At most 1 pull guarantees an A-Class or higher Arc through pity.

    B-Class Arc

    In this Arc Research Program, each Arc obtained has a base chance of 90.0000% to be a B-Class Arc. The overall drop rate (including pity) is 82.3400%.

  • Arc Research Program Limited Issue

    Pursuit Special

    Featured S-Class Arc: What's Desired

    Currency
    Tri-Key
    Per multi
    10×
    TierBaseWith pity
    S S-Class Arc 3.00% 4.19%
    A A-Class Arc 7.00% 13.47%
    B B-Class Arc 90.00% 82.34%

    Pity Guaranteed S-Class Arc every 6 pulls; guaranteed featured S-Class Arc (What's Desired) within 80 pulls. Pity shared across all Limited Issues.

    S-Class pool (6)
    Full drop-rate rules

    S-Class Arc

    Base drop chance for any S-Class Arc: 3.0000%; Overall chance with pity: 4.1900%; Chance for featured S-Class Arc (What's Desired): 1.6800%. Pity System: Every 6 pulls guarantees an S-Class Arc; Every 8 pulls guarantees the current featured S-Class Arc: What's Desired. This pull pity counter will accumulate permanently and can be inherited in different Limited Issues.

    A-Class Arc

    In this Arc Research Program, each Arc obtained has a base chance of 7.0000% to be an A-Class Arc. The overall drop rate (including pity) is 13.4700%. At most 1 pull guarantees an A-Class or higher Arc through pity.

    B-Class Arc

    In this Arc Research Program, each Arc obtained has a base chance of 90.0000% to be a B-Class Arc. The overall drop rate (including pity) is 82.3400%.

  • Arc Research Program Limited Issue

    Tiger Special

    Featured S-Class Arc: Ready-Ready

    Currency
    Tri-Key
    Per multi
    10×
    TierBaseWith pity
    S S-Class Arc 3.00% 4.19%
    A A-Class Arc 7.00% 13.47%
    B B-Class Arc 90.00% 82.34%

    Pity Guaranteed S-Class Arc every 6 pulls; guaranteed featured S-Class Arc (Ready-Ready) within 80 pulls. Pity shared across all Limited Issues.

    S-Class pool (6)
    Full drop-rate rules

    S-Class Arc

    Base drop chance for any S-Class Arc: 3.0000%; Overall chance with pity: 4.1900%; Chance for featured S-Class Arc (Ready-Ready): 1.6800%. Pity System: Every 6 pulls guarantees an S-Class Arc; Every 8 pulls guarantees the current featured S-Class Arc: Ready-Ready. Pity progress carries over across all Limited Issues.

    A-Class Arc

    Base drop chance for any A-Class Arc: 7.0000%; Overall chance with pity: 13.4700%. Pity System: Every 1 pull guarantees an Arc of A-Class or above.

    B-Class Arc

    Base drop chance for any B-Class Arc: 90.0000%; Overall chance with pity: 82.3400%.

Circle Bounty reward ladder

The Circle Bounty is Neverness to Everness' seasonal progression pass. You earn Experience Points by clearing its missions, and every 1,000 points pushes the Bounty up one level, all the way to level 70. Each level hands out a reward on the Free track, with extra rewards waiting on the Premium tracks for players who unlock them. Search by reward name or filter the ladder to show only the rows that hand out a legendary item.

70Total tiers
1,000EXP per level
12,000Weekly EXP cap
100 AnnulithTier skip cost (in-game)

Supply tracks

Each Bounty level unlocks rewards across up to three tracks. The Standard track is free for everyone; the two premium tracks are paid upgrades. We describe the premium tracks below as in-game text only, with no real-money prices listed here.

Free Standard Hunter Supplies

The free reward track. Every player earns these rewards by levelling the Bounty with Experience Points — no purchase required.

Premium Elite Hunter Supplies

Available after purchase and upgrade

+10 instant Bounty levels
Premium Honor Hunter Supplies

Increases Bounty Level by 10

+10 instant Bounty levels

Tier ladder

70 tiers

Tier Free track Premium tracks
1 1,000 EXP ×5 Senior Hunter Guide ×680 Annulith ×2 Fabricated Dice
2 1,000 EXP ×5 Colorless Dye ×4 Chaotic Dye
3 1,000 EXP ×5 Manhole Crook ×4 Manhole Boss
4 1,000 EXP ×15,000 Beetle Coin ×50,000 Beetle Coin
5 1,000 EXP ×5 Eternal Shell Song ×10 Eternal Shell Song ×2 A Handwritten Letter
6 1,000 EXP ×5 Senior Hunter Guide ×4 Elite Hunter Guide
7 1,000 EXP ×5 Colorless Dye ×4 Chaotic Dye
8 1,000 EXP ×3 Expansion Core ×10 Expansion Core
9 1,000 EXP ×2 Development EXP Selection Box I ×2 Development EXP Selection Box II
10 1,000 EXP ×2 De-noise Solution ×2 De-noise Solution ×100,000 Fons
11 1,000 EXP ×10 Senior Hunter Guide ×8 Elite Hunter Guide
12 1,000 EXP ×10 Colorless Dye ×8 Chaotic Dye
13 1,000 EXP ×6 Expansion Core ×18 Expansion Core
14 1,000 EXP ×30,000 Beetle Coin ×100,000 Beetle Coin
15 1,000 EXP ×1 De-noise Solution ×3 Development EXP Selection Box II ×20 Anomaly Material Selection Box I
16 1,000 EXP ×10 Senior Hunter Guide ×8 Elite Hunter Guide
17 1,000 EXP ×10 Colorless Dye ×8 Chaotic Dye
18 1,000 EXP ×10 Manhole Crook ×8 Manhole Boss
19 1,000 EXP ×4 Character Esper Ability Selection Box I ×4 Character Esper Ability Selection Box II
20 1,000 EXP ×1 Fabricated Dice ×1 Solid Dice ×200,000 Fons
21 1,000 EXP ×10 Senior Hunter Guide ×8 Elite Hunter Guide
22 1,000 EXP ×10 Colorless Dye ×8 Chaotic Dye
23 1,000 EXP ×6 Expansion Core ×18 Expansion Core
24 1,000 EXP ×30,000 Beetle Coin ×100,000 Beetle Coin
25 1,000 EXP ×1 A Handwritten Letter ×3 Development EXP Selection Box II ×20 Anomaly Material Selection Box I
26 1,000 EXP ×10 Senior Hunter Guide ×8 Elite Hunter Guide
27 1,000 EXP ×10 Colorless Dye ×8 Chaotic Dye
28 1,000 EXP ×6 Expansion Core ×18 Expansion Core
29 1,000 EXP ×4 Development EXP Selection Box I ×4 Development EXP Selection Box II
30 1,000 EXP ×2 Fabricated Dice ×1 Solid Dice ×1 Arc-light Trove
31 1,000 EXP ×4 Elite Hunter Guide ×15 Elite Hunter Guide
32 1,000 EXP ×4 Chaotic Dye ×15 Chaotic Dye
33 1,000 EXP ×4 Manhole Boss ×15 Manhole Boss
34 1,000 EXP ×6 Character Esper Ability Selection Box I ×6 Character Esper Ability Selection Box II
35 1,000 EXP ×160 Gold Carrota ×480 Gold Carrota ×1 Cartridge Selection Set
36 1,000 EXP ×4 Elite Hunter Guide ×15 Elite Hunter Guide
37 1,000 EXP ×4 Chaotic Dye ×15 Chaotic Dye
38 1,000 EXP ×10 Expansion Core ×30 Expansion Core
39 1,000 EXP ×45,000 Beetle Coin ×150,000 Beetle Coin
40 1,000 EXP ×2 De-noise Solution ×4 De-noise Solution ×6 Development EXP Selection Box II
41 1,000 EXP ×4 Elite Hunter Guide ×15 Elite Hunter Guide
42 1,000 EXP ×4 Chaotic Dye ×15 Chaotic Dye
43 1,000 EXP ×10 Expansion Core ×30 Expansion Core
44 1,000 EXP ×6 Character Esper Ability Selection Box I ×6 Character Esper Ability Selection Box II
45 1,000 EXP ×160 Gold Carrota ×480 Gold Carrota ×200,000 Fons
46 1,000 EXP ×4 Elite Hunter Guide ×15 Elite Hunter Guide
47 1,000 EXP ×4 Chaotic Dye ×15 Chaotic Dye
48 1,000 EXP ×4 Manhole Boss ×15 Manhole Boss
49 1,000 EXP ×45,000 Beetle Coin ×150,000 Beetle Coin
50 1,000 EXP ×2 Fabricated Dice ×2 Solid Dice ×20 Anomaly Material Selection Box I
51 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
52 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
53 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
54 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
55 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
56 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
57 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
58 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
59 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
60 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
61 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
62 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
63 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
64 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
65 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
66 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
67 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
68 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
69 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons
70 1,000 EXP ×10,000 Beetle Coin ×10,000 Fons

Bounty missions

Missions are the engine of the Circle Bounty. They award the Experience Points that raise your level. Daily and weekly missions reset on schedule, while seasonal missions are one-off goals for the whole period. Each mission's Experience Point payout is listed below.

  • Daily Daily login Reward Experience Point ×200
  • Daily Consume Character Pixels Reward Experience Point ×300
  • Daily Get 100 Daily Activity Points Target: 100 Reward Experience Point ×300
  • Daily Earn 10,000 Fons today Target: 10,000 Reward Experience Point ×200
  • Weekly Consume Character Pixel *720 this week Target: 720 Reward Experience Point ×1,000
  • Weekly Spend 200 City Stamina this week Target: 200 Reward Experience Point ×800
  • Weekly Earn 300,000 Fons this week Target: 300,000 Reward Experience Point ×1,000
  • Weekly Complete Console Rewind *10 this week Target: 10 Reward Experience Point ×800
  • Weekly Clear Rabbit Hole *3 this week Target: 3 Reward Experience Point ×800
  • Weekly Complete Anomaly Pilgrimage *2 this week Target: 2 Reward Experience Point ×1,000
  • Weekly Spend 100,000 Beetle Coins this week Target: 100,000 Reward Experience Point ×800
  • Weekly Send 10 gifts this week Target: 10 Reward Experience Point ×1,000
  • Seasonal Complete Episode: Good Business, Better Treasure Reward Experience Point ×2,000
  • Seasonal Complete Episode: Deal? Deal! Reward Experience Point ×2,000
  • Seasonal Complete Spinoff: A Legendary(?) Band's First Page Reward Experience Point ×2,000
  • Seasonal Reach Level 50 with 4 characters Target: 4 Reward Experience Point ×2,000
  • Seasonal Reach Level 50 with Arc *4 Target: 4 Reward Experience Point ×2,000
  • Seasonal Reach Lvl 20 with Console Cartridge *2 Target: 2 Reward Experience Point ×2,000
  • Seasonal Reach Lvl 20 with Console Module *2 Target: 8 Reward Experience Point ×2,000
  • Seasonal Clear Beyond the Rails - Fracture Circle Stage 8 Reward Experience Point ×2,500
  • Seasonal Roll Dice 30 times in Scarborough Fair Target: 30 Reward Experience Point ×3,000
  • Seasonal Open 30 boxes in Miracle Box Target: 30 Reward Experience Point ×2,500
  • Seasonal Clear Episode: Dreamwalk Corridor Reward Experience Point ×2,000
  • Seasonal Clear Anomaly Pilgrimage: Debt Collector 3 times Target: 3 Reward Experience Point ×2,000
  • Seasonal Spend a total of 500,000 Beetle Coins during this season Target: 500,000 Reward Experience Point ×2,000
  • Seasonal Spend a total of 2,000,000 Fons during this season Target: 2,000,000 Reward Experience Point ×2,000
  • Seasonal Upgrade 1 Console Cartridges to Lvl 20 Reward Experience Point ×2,000
  • Seasonal Upgrade 4 Console Modules to Lvl 20 Target: 4 Reward Experience Point ×2,000
  • Seasonal Clear Beyond the Rails - Uncharted Circle Stage 8 Reward Experience Point ×2,500
  • Seasonal Clear Beyond the Rails - Howling Circle Stage 8 Reward Experience Point ×2,500
  • Seasonal Roll Dice 30 times in Scarborough Fair Target: 30 Reward Experience Point ×3,000
  • Seasonal Open 30 boxes in Miracle Box Target: 30 Reward Experience Point ×2,500

Looking for the materials these rewards feed into? Browse the full item database or jump back to the database hub.